(Version 2: bug fix: right winner is now stated after 10 points)

My work-in-progress 4-player luolalentely game. There are some demo levels to try out along with weapons that aren't yet balanced.

I cut a bunch of corners to get this to demoable state - some features are disabled and most features are in a placeholderish state. Still, played with friends, using gamepads, this already might feel fun :---) Please do let me know if you enjoy this (and if you have any comments on the game in general).

The game should work with 4 gamepads, you can also use keyboard controls for testing the game:
Player 1: arrow keys and hyphen (-)
Player 2: wasd and q
Player 3: tfgh and r
Player 4: ijkl and u

Published 5 days ago
StatusOn hold
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorOtto Ojala
GenreAction
Made withGodot
Tagsfreeware, gamepad, Local multiplayer, luolalentely, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsGamepad (any)
MultiplayerLocal multiplayer
Player count2 - 4

Download

Download
luolalentelypeliWin64bit2.zip 75 MB

Install instructions

Download the game (Windows PCs) for the best experience.  The web version has more bugs and is less stable.

Comments

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(1 edit) (+1)

I didn't have anyone to play with this morning, so my observations may be a bit surface-level (though I have to say, controlling two ships at once was surprisingly addictive).

Even with just a little experimentation, the game already feels well thought out. I liked the small details like the simulated environment, acid, and the way mechanics are conveyed through observation rather than explanations. That said, I sometimes found it difficult to determine the ship's forward direction, which made flying feel a bit too hazardous.

One issue I ran into: my Xbox controller didn’t work in the main menu, and in-game, it only allowed me to steer using the D-pad. Interestingly, my Logitech controller didn’t have these problems. EDIT: This was a browser-related issue. The standalone version works fine. Well, except that it crashes when quitting.

I’ll be back with more refined thoughts once I find friends.

Hey, thanks a lot! The ship's movement is something I'm not super satisfied with either - I didn't want to make a dual stick shooter but instead make this a more proper luolalentely game - and with that, especially the rotation of the ship at times feels awkward as you collide with walls and might not be able to turn. I might still rework this a bit.

The web version has its flaws, but I still prefer to have it, as it's so much easier to launch and test. I'm developing on a Mac and rarely boot up my PC, no wonder there's bugs in the standalone version too... Although, I did put a, I think, standard "get_tree().quit()" there, which I thought would quit the game just fine, but I'll have to take a look at what's causing the crash, thanks much for reporting!

(+2)(-1)

Really great work on this so far! At first I found the controls could use a reverse thrust, but quickly found that that would actually remove some of the fun, because getting the hang of steering the ships and landing precision shots (like with the sniper or crossbow) feels very satisfying. Needing to constantly correct the orientation using only forward thrust and steering adds to the chaos also :D

The audio (love the music) and visuals are top notch, as expected, and the physics and particles are very satisfying and the weapons feel punchy.

I didn't come across any major bugs or issues. Just two small things maybe worth mentioning:

1) the door buttons in the first level are maybe a bit too sensitive. They get triggered by the slightest touch so you can end up opening or closing the door by mistake quite easliy. This may be intentional though, so if that's the case ignore this point haha.

2) The end game screen showed the wrong winner for me as seen in the screenshot below:


Ps, I loved the little details in the arenas like the soccer match and resort. Felt kinda bad for blowing up the soccer players though lol

(1 edit) (+1)

Thanks lots! The buttons are meant to be sensitive, but the level design itself could be a lot better as you really do accidentally hit those buttons. I would love for the first level to also teach the player to shoot stuff, like with an obstacle they'd have to destroy before exiting the room. But it is what is, for now :--) And nice catch with the wrong winner being displayed! I'll fix that asap. The end screen also doesn't feel very impactful, even though it should be a significant moment, I should add at least some placeholder visual effects/sound effects to it.

(1 edit) (+1)

No worries :) Yeah having to blow your way out of the starting room would be a cool teaching mechanic, but as it is it's already a good learning arena. Shooting the buttons to change the player name is pretty satisfying and a good way to test out the weapons.

As for the door button, my only suggestion might be to move it so that it's not right next to the door. I found I was kinda grazing it by mistake while flying in and out of the doors, but that might be a good teaching mechanic too lol.

(+1)

Really awesome! Feels fun and chaotic. A mode where I could fight the little guys and get revenge would be great :D

Thanks! I too would love to get to play as the little folks. I remember that being a feature in some of the luolalentely genre DOS games of the '90s that this game is a love letter to (Wings or Auts or some other, you should search Youtube for them, very inspiring stuff).

(+1)

OH cool concept! here are some recommendations for the game :

1- Make the guns stable ( they are CRAZY )

2 - More weapons (Sniper maybe ?)

3- Add AI (cuz they are times where four player aren't there)

4 - more maps needed 

really nice game may god give u health to further develop this game :DD

Thanks a lot! For now, I'm taking at least a small break from developing this. I'll still fix the likely major bugs and the biggest annoyances that people find. I need some time to reflect on this project and figure out what to do with it :--)

Oh-okay ! enjoy your break !! (and thanks)