Autopeli
Autopeli is now in beta!
If the web version runs super choppy - try the potato setting, or download the game instead (and you'll get gamepad support as a bonus!)
The game is quite rough around the edges still, but everything should work. Grab a friend and try it out! :---)
Controls:
Right player: Arrow keys, J, K and L
Left player: WASD, 1, 2 and 3
(movement, camera view, honk, nitro)
I'm updating the game as I make progress. Currently there's quite a few unpolished features and a bunch of bugs.
The game is freeware.
Please leave a comment if you try the game out!
Published | 1 day ago |
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Otto Ojala |
Genre | Racing |
Made with | Godot |
Tags | 3D, Isometric, Pixel Art, Retro, Two Player |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
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Cool game. Are you planning to make it for Android?
Very fun little game! I really like the art style and it already feels very polished.
The web version didn't run too well on my laptop (as expected). The native Linux version runs smoothly but it crashed once, soon after starting the race with this at end of the log:
Thanks! The web version was choppy even on my 10 year old gaming PC, but switching from Firefox to Edge fixed it a bit so I felt confident enough to publish that too.
Thanks for the crash report! The way I've made this game is mixing doing stuff in the Godot editor, some logic is in AnimationPlayers and the rest is in the worst scripts I've ever written, so fixing this bug is going to be a blast! :--D
So this is about as much fun as the developement videos made it look. Ie, very very fun :D
10/10 on the graphics and audio front. 10/10 on the handling and drive feel of the vans also! Not sure if it was intentional, but I like how the initial zoomed out view gives a chance to try and memorize the track layout a bit so that the sudden corners aren't as surprising haha.
The only feedback I have so far is to maybe add a windowed mode, and to switch up (or randomise) the starting positions of the vans each race. I found more often than not the red van seemed to have a bit of an advantage at the beginning of the races cause the tracks loop anti-clockwise. But maybe I just need to git gud :)
Great work as always, man. This is super impressive and a real gem :)
Thanks for the praise! Feels good :--) I'm myself more critical of how the game is at it's current state so it's nice to read some positive feedback!
A windowed mode is a good idea! And I had start position randomization in this already, but it's obviously broken now, thanks for pointing that out! It should only force the first race to have red always on the left side (to make it clearer which van is yours).
Thanks for the feedback!
I love the style and camera work! The font with 5x3 pixels per letter requires a bit more effort to read than I would prefer it did.
Thanks! I'm trying to keep the text to a minimum - skipping the tutorial screen would be optimal, if I'd just find it in me to do a more proper in-game tutorial :--)